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Bitfenix Shinobi Gaming Chassis Review PDF Print E-mail
Written by Andrew McMaster   
Wednesday, 17 August 2011 00:00

shinobi bit fenix chassisLooking to be a competitor with other lower cost cases, BitFenix released the Shinobi, a mid-tower case that brings a bit of sleekness and elegance to the table. It comes in two options the non-windowed version and the windowed version. With room for an additional 5 fan mounts plus the 2 it comes with, as well as the 7 expansion slots the Shinobi looks like it will be able to rise to the challenge of being a competitor. On that note let's take a closer look at this chassis from BitFenix to see how it stacks up against the rest.

Last Updated on Wednesday, 17 August 2011 10:55
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Patriot Viper Xtreme Series DDR3 PC-12800 1600Mhz 4GB Memory Kit Review PDF Print E-mail
Written by Andrew McMaster   
Wednesday, 10 August 2011 00:00

viper xtreme ramRAM today is one of the cheapest ways to give your computer a performance upgrade. With the average price for a 2GB stick of DDR3 being around 20.00 people looking for a way to boost up their computer will often find RAM. Often though people are unsure of what model to get, or they will buy really cheap RAM and it doesn't preform like it should. This is where reviews are handy as you get to see what the product is like before you get it. Today we have the Patriot Viper Xtreme series DDR3 RAM to review for you so you can make an informed decision about what RAM upgrade you buy.

Last Updated on Wednesday, 10 August 2011 10:59
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Thermaltake Frio Overclock King TT OCK 1155 CPU Cooler Review PDF Print E-mail
Written by Andrew McMaster   
Tuesday, 09 August 2011 00:00

frio ockMost people today don't buy an aftermarket CPU cooler. Why? Well for the average computer user there is not much a need as usually only people who work with and heavily use a computer need better cooling solutions. Computer enthusiasts and gamers alike though know about how great cooling gives better performances out of their CPU's by allowing it to work more efficiently. Those who push their computers by overclocking it know how hot their machines can get so to meet this problem Thermaltake developed a new CPU aftermarket cooler called the Frio OCK. How much will The Frio OverClocker King help? Find out in the review below.

Last Updated on Tuesday, 09 August 2011 10:10
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Here's what Driveclub's free PlayStation Plus Edition includes PDF Print E-mail
Written by Munk   
Thursday, 01 May 2014 07:52

When it's released in October, a free version of Driveclub will be available for download by PlayStation Plus members. Even with the delays Evolution Studios' new racing game has seen, the developer claims this free version has not been scaled down, revealing its contents in the process.

Over on the PlayStation Blog, a user comment spotted by CVG expresses the perception that the free version has begun to sound like a less feature-packed edition of the game than we were originally led to believe it would be, "almost as if it's a demo or something. Sounds like there's a massive reduction in scope on the Plus version to try and push that retail copy."

In response, game director Paul Rustchynsky denied that this is the case. "The PlayStation Plus Edition hasn't changed," he replied. "It's hardly a demo because you get access to all of the game's features online and offline." He recently said something similar to GameSpot, telling us it's "feature-complete."

His comment went on to confirm precisely what will be included in the Plus Edition: "The difference is that you only have 10 cars and you can only race in one country (which gives you access to 5 tracks with 11 distinct variants)."

The Plus Edition was first revealed at last year's E3. Later in the year, Evolution described it as "the full game minus a few cars/tracks" and announced plans to provide a discount to those upgrading from the Plus Edition to a digital copy of the full game. GameSpot has contacted Sony to find out if this is still the case.

Driveclub was hit by yet another delay earlier this week. The game was originally scheduled for release last year before being pushed back until early 2014. Following this latest delay, it won't be available until October 7 as Evolution strives to improve the social elements of the game, which Rustchynsky told GameSpot the developer had found itself unhappy with. Driveclub won't reach the vaunted 1080p, 60fps numbers that many games are striving for; instead, it will run in 1080p at 30fps, a concession Rustchynsky says allows for the game to be home to some of the "most detailed cars" and "biggest tracks" ever seen in a racing game.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
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CT lawmaker wants extra tax, warning labels for violent games PDF Print E-mail
Written by Munk   
Thursday, 01 May 2014 08:23

 

 

Connecticut lawmaker DebraLee Hovey, whose district includes Newtown, has written a new opinion piece in which she claims playing violent video games leads to "observable behavioral changes." Also in this piece, she calls for violent games to carry extra warning labels and be taxed in the state.

This isn't the first time Hovey has rallied for increased awareness of violent video games. Following the Sandy Hook massacre, Hovey (R-112nd District) put forth a bill that would have enacted a excise tax for violent video games. This bill did not pass, but Hovey isn't giving up.

"I am disheartened this bill did not pass," she wrote. "Assuming Connecticut lawmakers are truly serious about changing the culture of violence in our state, taxing violent video games is a common sense start to achieving this goal."

The Entertainment Software Rating Board already provides ratings for video games, but Hovey says if mature-rated games carried an "extra warning label," and if there was an extra tax applied to such games, "a parent might think twice before purchasing that game for their young child."

Hovey says educating parents about the potential mental health implications to their children from playing violent video games is "as common sense as warning pregnant women about the dangers of drinking alcohol."

"If the children, teens, and adults who play these games (alike) were aware of the risks of violent video game play, they could moderate their exposure to such play and seek help if needed," she said.

Hovey goes on to say that numerous studies, including recently published research from Iowa State University, point out that playing violent video games can lead to noticeable increases in the frequency and severity of aggressive behavior.

Hovey points out that the Sandy Hook shooter was "known to play these violent video games for hours a day." Indeed, a game called "School Shooting" was discovered on his computer. However, numerous other non-violent games were found in his residence, including Super Mario Bros. and Dance Dance Revolution.

Still, Hovey said, "The science is clear and overwhelming; the playing of violent video games by children and teens does lead to observable behavior changes." Citing data from the Iowa State study, Hovey adds that even children with no previous signs of violent tendencies were likely to show signs of increased aggression after periods of playing violent games.

"It should be the duty of the State of Connecticut to ensure parents and players are aware of this information. Labeling and taxing mature rated video games is an obvious way to achieve this. It is clear that violent video game play alters the psyche of our youth and induces violent behavior," Hovey said.

"Spreading the word about the effects of violent video games brings the issue of aggressive behavior to the general forefront of parent and player minds. Most importantly, recognizing and getting help for individuals who display patterns of violent behavior is a key step in preventing mass acts of violence before they occur," she added. "Therefore, I ask you as a Legislator and fellow citizen, let us work together to eradicate our culture of violence, and let us start with spreading the word about the harmful impact of violent video game play across Connecticut."

 

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
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Last Updated on Thursday, 01 May 2014 19:00
 
Xbox One game preloading still on Microsoft's wishlist PDF Print E-mail
Written by Munk   
Thursday, 01 May 2014 08:35

In the wake of the latest PlayStation 4 firmware introducing the ability to preload unreleased digital games, Microsoft says it's an Xbox One feature that remains on its wishlist.

That's according to Xbox Live director of programming Larry Hryb, better known as Major Nelson, who responded to a Reddit post (via CVG) requesting this very feature. Hryb said in a comment, "All I can say right now is that yes, we want this feature as well." In a later comment, he refused to elaborate on how high a priority this is for Microsoft or whether it's something that's currently in development.

The most recent Xbox One update was released in April. It brought back Xbox Live friend notifications and added support for 50Hz Blu-ray content.

Preloading, which is simply the ability to download a game ahead of its release, provides a number of benefits. Among those is the fact that it allows gamers with slow Internet connections to have to wait less time before being able to play a newly released game, and it also lessens the likelihood of download servers being overwhelmed at the launch of a game.

As first reported last month, yesterday's PS4 1.70 firmware update added preloading support. The feature is also available for certain game releases on Steam and other digital PC game distribution services.

How important is the ability to preload games to you? Let us know in the comments below.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
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Last Updated on Thursday, 01 May 2014 19:00
 
Donkey Kong Country - Rolling in the Jungle PDF Print E-mail
Written by Munk   
Thursday, 01 May 2014 08:43
Footage from the first few stages of the classic Super Nintendo game, Donkey Kong Country.
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Massachusetts town ends 32-year ban on arcade games PDF Print E-mail
Written by Munk   
Thursday, 01 May 2014 09:25

 

 

Marshfield, Mass. residents this week voted to overturn a 1982 bylaw that banned coin-operated arcade games from all businesses in the town. A majority vote was required to overturn the bylaw, and it was a close one. The final tally was 203-175.

Town resident Craig Rondeau brought forth the petition to end the ban, which he says never made sense to him. "I was sitting thinking, 'why is this illegal in my town, to have fun with my friends," he told The Patriot Ledger (via Joystiq). He maintains that video games can help children learn social skills and practice problem-solving.

Not everyone agrees with the end of the ban. Marshfield resident Sue Walker said arcade games can disturb family gatherings at public restaurants. "There is gaming all over the place, and there's nothing fun about it," she said.

Marshfield originally banned arcade games in 1982 on the grounds that these games were too addictive for children. The ban gathered national attention and local business owners even attempted to have the case heard by the United States Supreme Court, but that never happened.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
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Last Updated on Thursday, 01 May 2014 19:01
 
No One Lives Forever trademarks point to possible re-releases PDF Print E-mail
Written by Munk   
Thursday, 01 May 2014 09:46

 

Image courtesy of Play Old PC Games

Classic first-person shooter series No One Lives Forever could be gearing up for a re-release, if newly discovered trademark filings are any indication.

It was unclear as recently as last month who, exactly, held the rights to No One Lives Forever after Activision--which acquired the game's now-defunct publisher, Sierra, as part of the merger that formed Activision Blizzard--indicated it was no longer responsible for the series.

Siliconera now reports that trademark filings were registered in April for the titles of several NOLF games, including the original, The Operative: No One Lives Forever; sequel No One Lives Forever 2: A Spy in H.A.R.M.'s Way; and spin-off Contract J.A.C.K. Trademarks in and of themselves are not necessarily indicative of anything. However, considering the company who filed for them--Night Dive Studios--has been responsible for the re-releases of games like System Shock 2, it stands to reason that it intends to do the same with the NOLF games.

The company's CEO, Stephen Kick, wouldn't comment on its plans in a statement issued to Siliconera, only saying, "I would like to add that our team has a great fondness for these games and our hope is that they will one day be re-released."

The original NOLF was released in 2000 for PC and was later brought to the PlayStation 2. It received a warm critical reception upon its release, thanks in part to its mixture of shooting and stealth action, as well as its gadgets (lipstick explosives!) and spoofing of the spy genre. Both NOLF and its two follow-ups were developed by Monolith Productions, which would go on to create the FEAR and Condemned series, as well as Gotham City Impostors.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
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Last Updated on Thursday, 01 May 2014 19:01
 
New Avengers game first requires finding the right developer PDF Print E-mail
Written by Munk   
Thursday, 01 May 2014 10:32

Given the commercial and critical success of 2012's Avengers movie, not to mention countless other superhero movies, an Avengers game seems like it should be an obligatory extension of the property. But before one can be made, Marvel must first find the right developer to handle the project, due to an expanded effort to ensure all of its games are high quality

"The Avengers game will come when we have the right partner, that has the right vision, that has the time to develop a strong, competitive triple-A title and wants to do it right," Marvel's games boss, TQ Jefferson, told IGN.

While there have been a number of superhero games that have turned out well above average--most notably the first two Batman Arkham games--many of them have been exceedingly mediocre, if not downright awful, including Marvel's X-Men: Destiny, Thor: God of Thunder, and Captain America: Super Soldier.

Jefferson acknowledged the shortcomings of the latter two and acknowledged that gamers are "not going to flock to something that's sub-par." He also said the lack of an Avengers tie-in game "is indicative of Marvel's new attitude and the approach to how we find partners and build games. I think in the heyday of the movie licensed game, these games were popping out all the time and most of them sucked."

It's a commendable approach if Marvel is able to stick with it. Its licenses have been attached to good games in the past, including LEGO Marvel Super Heroes and the Marvel vs. Capcom series, but, as noted above, there has been no shortage of bad Marvel games, either. The Amazing Spider-Man 2 was recently released, and early reviews have not been positive.

Just yesterday, Marvel announced its latest foray into games with its Disney Infinity crossover, which will see Marvel toys released later this year.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
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Last Updated on Thursday, 01 May 2014 19:01
 
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